Executive Summary:

Senior art leader with 10+ years across games/entertainment, specializing in visual direction,style development, and production-focused concept for characters and props, with deephands-on fluency across the full 3D pipeline (sculpt → retopo → UVs → texturing/materials →engine integration). Experienced owning final approvals, leading teams, and partnering tightlywith 3D, Animation, Design, and Engineering to ship content and prototype quickly underambiguity. Known for building scalable systems (modularity, templates, reusable workflows) thatraise output, reduce iteration churn, and keep quality consistent.

Leadership snapshot:

  • Scope: Visual direction + quality ownership; final asset approvals

  • Team: 5 direct reports + 7 indirect; partnered cross-functionally with ~20 stakeholders (3D/Animation/Design/Engineering)

  • Output: Team delivered 20–40 concepts/month (complexity dependent); supported ~3 distinct prototypes/month during prototyping cycles

  • Outsource: 3 outsource partners + rotating vendors (briefs, feedback, QC, consistency)

Let’s connect.
📩 thehenrylam@gmail.com
🌐 www.thehenrylam.com

EXPERIENCE

Genies Inc - Los Angeles (May 2020-March 2025)
Lead Concept Artist

  • Owned visual direction and quality scope across characters/props; provided final approvals and maintained a consistent bar through shifting targets.

  • Led 5 direct reports + 7 indirect, coordinating with ~20 cross-functional partners across 3D, Animation, Game Design, and Engineering to keep work aligned and moving.

  • Guided a high-throughput concept team delivering 20–40 concepts/month, balancing speed with polish and readability.

  •  Supported prototyping needs by enabling delivery of ~3 prototypes/month, aligning art direction with gameplay goals early and iterating fast with stakeholders.

  • Developed a variable modular clothing system enabling scalable, generative-style asset assembly and efficient variation.

  • Onboarded 2D artists into Blender + Unity to create early placeholder assets for game testing—freeing senior 3D artists to focus on production-quality output while accelerating validation.

  •  Designed non-destructive templates and adaptable workflows so the team could respond to changing direction without restarting work; reduced approval iterations through tighter targets and clearer standards.

  • Ran milestone-based reviews and maintained continuous stakeholder communication to identify key results, increase output, and reduce rework.

Cosmic Forces - Hollywood (January 2019-December 2019)
Art Director

  • Directed visual development and execution for an AAA project, ensuring style consistency and readability across deliverables.

  • Managed 3 outsource partners and rotating vendors; created briefs, drove feedback cycles, and performed QC to keep output on-model and production-ready.

  • Partnered with internal teams to solve production constraints while protecting the creative vision.

Carbonated - El Segundo (2018)
Senior Concept Artist

  • Led and mentored a team of concept artists, ensuring timely delivery of high-quality artwork.

  • Created marketing assets that significantly increased user acquisition and retention.

  • Collaborated with the community manager to align content with user preferences and interests.

  • Managed external vendors, ensuring adherence to quality standards and artistic vision.

  • Coordinated with marketing and production teams to streamline design processes and meet project requirements.

  • Communicated design goals effectively, maintaining artistic consistency across teams.

  • Contributed to strategic decision-making, providing art-related insights and recommendations.

  • Adapted to diverse art styles, making significant contributions across various projects.

More Previous work experience: 

I can provide more information upon request.

  • Active Knitwear Resources- Los Angeles (2015-2017)_Creative director

  • Gree- San Francisco (2012-2015)_Sr Concept Artist

  • Funzio- san Francisco (2012)_Concept Artist

  • High Moon Studios- Carlsbad (2011-2012)_Concept Artist

  • Mirada/Motion Theory- Marina Del Rey (2011)_Concept Artist

Contact:

5325 Santa Anita ave.

Temple City, CA 91780

(626) 382 8818

Email: Thehenrylam@gmail.com

Linkedin: www.linkedin.com/in/thehenrylam

Website: www.thehenrylam.com

Education:

Art Center College of Design, Pasadena bachelor of fine arts [September 2006 - December 2010]

  • 2 years in Illustration- Learned the fundamentals, figure drawing, composition, color theory and painting.

  • 2 years in entertainment design- Learned the methods of designs

Skills:

Photoshop

  • concept art (characters, environments, props, vehicles)

  • patterns

illustrator

  • graphics

  • patterns

After effects

  • storyboards

  • animations

Maya

  • 3d modeling

Zbrush

  • 3d sculpting

Blender

  • 3d modeling, rigging, animations

Substance Painter

  • texturing

Unity

  • import assets, set shaders, create prefabs

Projects:

  • Silver Studio (ios/android)

  • GooseBumps (Nintendo Switch)

  • Racing Rivals (ios/android)

  • Call to Arms (ios/android)

  • War of Nations (ios/android)

  • Kingdom Age (ios/android)

  • Transformers: Fall of Cybertron (playstation, xbox, pc)

  • Pacific Rim (film)

Published:

  • The art of Transformers, Fall of Cybertron

LANGUAGES:

  • English

  • Mandarin

  • Cantonese